SQUIRREL PROGRAMMING COURSE
Chapter 1: Cracking Your First Nut - An introduction to the Squirrel scripting language and the basics of programming with it.
Chapter 2: Loops of Logic - Learn to use logical operators and loops to control program flow.
Chapter 3: Function Over Form - Introduce functions and the basics on using them.
Chapter 4: Additional Exercises - Warm up exercises to get your brain going before the first project.
Chapter 5: Cashing In Your Nuts - Create a working register and input a transaction.
Chapter 6: Squirrels With Class - Introduce classes.
Chapter 7: Your Input, Please - Introduce input handling and library files.
Hover Buttons - How I make buttons that light up when you hover the mouse over them.
Plaform Level Design - A basic look at how to design levels for arcade platformer games.