COMMISSIONS




TERMS OF SERVICE/GENERAL INFORMATION

Clients will be given updates on their commission in stages: sketch, ink, color. Once each stage is approved by the client, it is finalized, and the next stage will begin. Payment is requested in parts before each consecutive stage, with the cost being the difference between each stage as listed below. In the case of sketches, payment may be accepted afterwards.

The commissioner is given unrestricted rights to copy, modify, share, and monetize what I make for them, provided I retain the same rights. The commissioner may also relicense the work to others. They and their relicensees must credit me as the artist and provide a link back to this site (homepage, this page, or the page displaying the work).

Commissions for characters or species not owned by the client will be denied unless the IP holder has written explicit permission to me for use of their IP. No exceptions to this rule will be made. Some IP holders have specific rules regarding the use of their properties, and may even ask for royalties. By law, I must respect this, so for my own protection, I require explicit permission from them. Permission must be delivered by the IP holder.

I reserve the right to refuse commissions for any reason. NSFW commissions will not be accepted at all.

Follow me on Twitter for commission opening announcements.

Please include detailed reference information for your character. A multiview T-pose model sheet works best, but if you need to use text, please include as much information on their appearance as possible. I reserve the right to charge extra for details that were left out of a text description or outdated reference image.

Disqus has been enabled on this page for anyone with general questions regarding commissions. To contact me directly about placing an order, please send an email to kelvinshadewing@gmail.com.

Any commissions left unpaid for one month (30 days) after completion will be released under the terms for free art requests listed below.


FREE ART REQUESTS

Free art may be requested under the condition that it is released under an applicable copyleft license. Software, written works, and schematics of any nature are to be released under the GNU General Public License v3.0 (GPL v3). All other forms of media are to be released under Creative Commons By Attribution Sharealike 4.0 (CC-BY-SA 4.0). Release under these conditions is irreversible and final.

Requested works are not guaranteed to be fulfilled, and will be prioritized after commissioned work.


PIXEL ART

Pixel art is available in two formats: 16-bit with colored, selective, or solid outlines, or 2-bit monochrome (Gameboy style). Sprites are charged based on dimensions and number of frames, with the 2-bit sprites being much cheaper than the 16-bit. You can use the calculator below to get an estimate on what your sprite may cost. Payments are expected for each completed animation, or frames in progress if canceled before completion. 2-bit sprites will come to approximately 60% the price of 16-bit sprites.

Width:
Height:
Frames:
Type:

I have my own sketch(es).
Estimated Cost:


Please take estimates with a chunk of Himalayan salt, as they assume redrawing each frame from scratch. If I'm able to take any shortcuts without affecting the quality of the sprite, such as duplicating legs in the background layer when making a running animation, I will inform you and deduct a portion from the final price. If I feel a character is too complex, I will let you know before I begin. Selective/colored outlining will not affect the price, but may slow down completion of the sprite. Also bear in mind that wings are very difficult, so I will be considering them a complicating factor.

How does the process work? First, I create the initial frame, usually a neutral standing pose in the case of character sprites. I may end up asking a little bit extra for this one, depending on complexity, but that is because instead of drawing it all at once, I create each part of the body on a separate layer, drawing them all in full. These parts are what allow me to reduce costs down the road, as some such as the head and torso can be recycled completely with little to no alterations between frames, while the limbs can be reposed and cleaned up, allowing new frames to be made quickly and easily.

The cost of each frame is added to a running total with you being informed of each addition. If costs can be cut, such as a given frame not needing to be drawn from scratch, you will be informed as well. The total balance can be paid off at any time, but depending on the scope of the work, I will have to cut off continuing the sprite if the tab grows too large. Payments can be made in advance as well, with work continuing until the balance runs out. You will be shown each frame as they're made, both in progress and completed, as well as animated samples for review.

If at any time you need to halt the job for any reason, simply let me know and I'll set your sprite aside. Whatever you've already paid for, you will receive in PNG and ASE format. If you're ready for me to continue working, let me know, and I'll let you know as soon as I'm available.


DIGITAL ART

Digital art prices are determined by the number of characters and the ammount of completion requested by the client. Each additional character to a piece is 75% the cost of the first character. Prices are as follows:

Sketch: 15$
Inked: 25$
Colored: 30$
Cel-Shaded: 40$

WEBSITE/SOFTWARE DEVELOPMENT

I haven't worked out rates for this yet, but it's something I'm interested in trying out sometime. I'm still learning a lot of stuff, so I will hopefully be confident enough in the future to work on sites for people.
RECENTLY COMPLETED PIECES




APPROVED I.P.

If a character or species you want drawn do not appear in this section, please have the IP holder contact me about using them.

*Nuffin here!